This week’s class finished the first quarter of the semester, and it was a major milestone. It was the night that my students voted for the game concepts they liked most and then picked the ones they are going to be working on. I think we have some ideas with great potential. Of course, they’re going to evolve quite a bit over the next few weeks. Which of these would you like to play?
A game where a normal, everyday occurrence is turned into a huge ordeal or epic quest. Example: cats going to be fed by their owner. The race to the kitchen to eat first (therefore, the most food) is played out like a long and arduous journey. In reality, it’s just a cat’s perception of its competition.
A turn based board game like Candy Land, but instead, much, much darker, and you have to survive through the night in an asylum, collecting items and encountering enemies.
You’re sitting in your 6x6 cubicle. The boss is on your case about finishing your TPS reports. The faster you finish, the faster you get to come home, but you have to pee. You have to pee really badly. Really really badly. The catch is, if you take the time to go pee, your coworker can finish his or her assignments faster and get on your boss’s good side. But if you hold your pee, then you can have an accident and have to change your pants. Sounds like urine trouble.
A fight for survival as you grow to become the ultimate tree. Start off as a seed and grow to become the tallest tree in the land while also trying to find and destroy your opponents’ trees.
Asymmetrical multiplayer game (1v1, 2v1, 3v1). One player controls the powerful cyber-forces, while the other players control a single human character each. Human players must work together to overthrow the opposing forces and save humanity by destroying the all-seeing cyber core (The Watcher).
You have to complete levels by surviving one day as an animal from the bottom of the food-chain to the top. It is a board game and you all start off as a plankton.