DesignAday

My name is Jack Moffett. I am an Interaction Designer with over ten years of experience. According to Herb Simon, that makes me an expert, so I must have something worth sharing. I have started this venture as an exercise to spur critical thinking about my chosen profession. I hope that others may find it thought provoking as well.

DesignAday will present a brief thought about Design every weekday.
Aug 31
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Pedestrian Channelizing Devices

Leave it to government to make things as confusing as possible. I received this public service announcement in an email from one of our state senators:

When traffic-control signals are not in place or not in operation, the driver of a vehicle must yield the right-of-way to a pedestrian crossing the roadway within any marked crosswalk or within any unmarked crosswalk at an intersection.  Pedestrian channelizing devices are being placed in the approach of painted crosswalks and on the centerline of roadways due to the increasingly complex driving environment within the curbs and the fact that post-mounted signs may go unobserved as motorists focus all of their attention in the street from curb to curb.

Pedestrian channelizing devices? Are these some new, ground-breaking technology that will improve safety? What do these devices do? So I clicked the link.

They’re crosswalk signs.

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Jun 15
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A Reason for Everything

A good designer must have a reason for everything. Every detail is the result of a decision, made consciously or unconsciously. The designer should document decisions for any issues that were deliberated over or contested. He must also recognize the subconscious decisions and understand the reasoning behind them when asked to explain. If a client ever receives an unsatisfactory answer, such as “I don’t know,” or “I just thought it looked better,” they have carte blanche to overturn any decision the designer has made.

When evaluating one’s own work, a designer should continually ask herself why. Why did she use that color? Why did she place a particular element in that exact spot? Why is it that specific size? Perhaps these were intuitive decisions, but there was still a reason behind them. Understanding those reasons will make a designer more confident in communicating the solution to others, leading to more trust from clients and other collaborators.

There is a reason for everything. If you don’t have a reason, you haven’t given enough thought to your design.

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May 05
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Data Visualization in the National Design Awards

Yesterday, I wrote about the Cooper-Hewitt’s 10th National Design Awards, pointing out that Lisa Strausfeld—known for designing rich information visualizations, among other things—was a finalist in the Interaction Design category. Data visualization was particularly noticeable in the past year, what with the olympics and the election. This was due in large part to the New York Times, and their graphics department was recognized as the winner in the Communication Design category. To see more examples of their spectacular work, check out the following links:

Megan Jaegerman’s brilliant news graphics

InfoDesignViz’s NewYorkTimes Bookmarks

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Apr 27
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Why Interaction Design?

Two recent blog posts by fellow CMU alumni collided on my iPhone as I was reading over the weekend. They complemented each other, even though they were inspired by separate sources.

First, Dan Saffer posed a question on Kick It: Is industrial design the new interface design? The question was prompted by a statement in Carla Diana’s Core77 report on the CHI conference, claiming that this was the “mantra of the week.” Dan’s exploration of the question is very insightful, pointing out that in many cases, it is true. There are physical objects that act as controls or “interfaces,” without buttons or screens or any of the widgets that interaction designers typically work with.

But he also looks at it from the opposite side, where the physical form is only a container for the UI. The iPhone is a perfect example of this. The industrial design of the iPhone is quite nice—no question about it. But the entire purpose of the object is to present the user interface that one views and interacts with through the touch screen. All of the value delivered in the iPhone comes from the virtual part of it. As Dan succinctly explains, “Start from the inside-out (the behavior), and then figure out what should control it: the physical form, UI elements on a screen, or even gestures in space. For users, the interface is the system, and they don’t care which discipline(s) designed it, only that it looks good and works well.”

The second post appeared a day later when Jamin Hegeman philosophized about Bill Moggridge’s statement that interaction design as a discipline may no longer be necessary. Moggridge’s reasoning is that interaction design is now pervasive. Jamin points out that there are “…many communication and industrial designers who feel they have had the same focus on behavior that interaction designers… like to refer to as their domain.”

I’ve often stated that industrial design is a better background to bring to interaction design than others, as industrial designers are steeped in usability issues of form. Most of my favorite examples of user-centered design and design process are products resulting from industrial design: Oxo GoodGrips, Dyson vacuums, and Simplehuman trash cans, to name a few. I, myself, come from a graphic design background, which prepared me with the foundational practices and processes that all design domains are based on. This also was a good basis for moving into interaction design.

But in either case, I believe there is much more to be learned before one can claim the title “Interaction Designer.” As Dan and Jamin both mention, behavior is at the core of interaction design, but there is a lot of specialist knowledge that goes with it. Industrial designers must have knowledge of materials and building processes. Graphic designers must have knowledge of paper and printing processes. Interaction designers must have knowledge of digital materials (e.g. UI patterns, form widgets, input and output devices, etc.), and development processes. This doesn’t preclude any one role from working in another’s realm—my graphic design students are finishing up portfolio websites as I type. But there is certainly room, and I would argue a need, for specialization. It may be possible to do it all, but it isn’t efficient.

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Apr 29
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Sent from my iPhone

Thus reads the default signature in Mail on the iPhone. Thus far, I have not made the effort to change it, nor have many others I know. Are we declaring bragging rights? Is it due to a desire to be recognized as a member of the club, much as early PT Cruiser owners made congratutory honks and waves at each other? Or is it an excuse—a plea to forgive typos, sentence fragments, and brevity?

More importantly, how is it received? Other iPhone owners will understand. Those without may read with envy or with contempt, or even with indifference.

And how does it differ, in sending as well as receiving, from the instigating “Sent from my Blackberry”?

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